Event BeginPlay()

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Cus­tom Mouse Cur­sor in Unre­al Engine

In some instances, like when you’re mak­ing an RPG with point-and-click con­trols or when the play­er inter­acts with your UI, you might want to dis­play a cus­tom mouse cur­sor or a crosshair instead of the default mouse point­er. The good news is…

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