In their latest blog, Singularity 6, founded by former Blizzard and Riot devs, shared details about the ongoing alpha test. Among various (beautiful) ones, a couple were screenshots showing UI of Palia — these are of particular interest to me.
Overall, the interface is designed to fit the visual style of the game.
Based on the info I found, people who did the UI/UX worked at Riot Games, Blizzard, and Boss Fight Entertainment before.
In general, the interface is pretty standard built — quick slots are at the bottom (right), the chat is at the bottom left, and the quest log is in the middle at the right-hand edge of the screen:
But there are some peculiarities in these new Palia UI screenshots, though. As I understand it, the combat system is wholly optional, so instead of the classic HP bar on the top left, there is an XP bar:
Instead of the usual minimap, there is a time of day indicator. Apparently, it’s an essential part of the gameplay; otherwise, I’m not sure why it’s there in the HUD.
Looks like quest marks, and the rest of them will be displayed on the compass that we can see on a couple of the screens in the top middle part of the screen:
I bet the UI will undergo many changes, including those based on the feedback from players received during alpha and beta tests, and the release version interface will look nothing like we see on these screenshots. It’s enough to remember the first Baldur’s Gate III screenshots and what we see now.