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Personal blog about Game Development and Game Design

Tag: UE4

How to Achieve Cinematic Quality With Post-Process Effects in Unreal Engine 4

How to Achieve Cinematic Quality With Post-Process Effects in Unreal Engine 4

This arti­cle goes through the dif­fer­ent post-process effects that can dra­mat­i­cal­ly enhance the visu­al qual­i­ty of a scene in Unre­al Engine and bring it to an almost cin­e­mat­ic leve. Learn how to work with depth of field, light bloom, expo­sure, tone map­ping, col­or grad­ing, ray-traced reflec­tions, and more.

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Unreal Engine 4 PS1 Post-Processing Shader

Unreal Engine 4 PS1 Post-Processing Shader

A tuto­r­i­al on a sim­ple, yet very cool-look­ing shad­er effect for Unre­al Engine 4, that emu­lates PS1 visu­als. Gives your game a very nos­tal­gic look 🙂

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How To: Move assets from example project into yours in Unreal Engine 4

How To: Move assets from example project into yours in Unreal Engine 4

A lit­tle guide on how to copy any asset you like from Epic’s exam­ple projects and put them into yours.

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