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Personal blog about Game Development and Game Design

How to Achieve Cinematic Quality With Post-Process Effects in Unreal Engine 4

How to Achieve Cinematic Quality With Post-Process Effects in Unreal Engine 4

This arti­cle goes through the dif­fer­ent post-process effects that can dra­mat­i­cal­ly enhance the visu­al qual­i­ty of a scene in Unre­al Engine and bring it to an almost cin­e­mat­ic leve. Learn how to work with depth of field, light bloom, expo­sure, tone map­ping, col­or grad­ing, ray-traced reflec­tions, and more.

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Fake Fog Volume [Unreal Engine 4]

Fake Fog Volume [Unreal Engine 4]

Very easy way to imple­ment a fake fog vol­ume to use in your Unre­al Engine 4 projects.

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Unreal Engine 4 Hotkeys Cheat Sheet

Unreal Engine 4 Hotkeys Cheat Sheet

Unre­al Engine 4 hotkeys cheat sheet. Includes var­i­ous most often­ly used key com­bi­na­tions for ease of use. Includes bonus print­able cards.

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Unreal Engine 4 PS1 Post-Processing Shader

Unreal Engine 4 PS1 Post-Processing Shader

A tuto­r­i­al on a sim­ple, yet very cool-look­ing shad­er effect for Unre­al Engine 4, that emu­lates PS1 visu­als. Gives your game a very nos­tal­gic look 🙂

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Game design tips for indie developers. Part 1

Game design tips for indie developers. Part 1

The first part of a new post series where I share some game design tips for indie devel­op­ers as well as my own expe­ri­ence.

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How To: Move assets from example project into yours in Unreal Engine 4

How To: Move assets from example project into yours in Unreal Engine 4

A lit­tle guide on how to copy any asset you like from Epic’s exam­ple projects and put them into yours.

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Free Transparent Pixel Pack!

Free Transparent Pixel Pack!

My own mod­i­fi­ca­tion of Ken­ney’s Pix­el pack. Uni­ty / Unre­al Engine 4 com­pat­i­ble! Absolute­ly free!

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Blueprint Editor Tips [Unreal Engine 4]

Blueprint Editor Tips [Unreal Engine 4]

Just want­ed to share some inter­est­ing stuff I learned while using Unre­al Engine, that made my life eas­i­er. Hope it will make yours eas­i­er as well.

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Should you continue developing that game?

Should you continue developing that game?

Have you ever came to an impasse and won­dered: should I con­tin­ue devel­op­ing my game or is it time to put it to rest and make some­thing else?

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