I did not expect much from Far Cry 6, I wanted to run around and shoot stuff. I skipped 4 altogether and put only a few hours into the 5, so the bar was set pretty low already. But Far Cry 6 sucked me in good.
And while thoroughly enjoying Yara liberation, I’ve began to wonder what would I like to see from the Far Cry series in the future. And it’s not the gameplay my mind turned to, but the setting and the story. Because — let’s face it — Far Cry games do not necessarily feature the over-the-top gunplay, and the grind gets old real fast. But I still believe Ubisoft found a good formula for the series, and their game designers are more than capable of inventing stuff to entertain us with.
But here’s the fact: Ubisoft puts out the best open-worlds today. What these vast spaces lack in terms of believability and simulation, they make up in their appearance. Man, these games are beautiful. And who doesn’t know Pagan Min or Vaas? It’s the second ingedient to the success and my personal affection for the games — Ubisoft managed to create charismatic, colorful villains whose story is interesting enough to follow.
So before we begin, let’s recap:
- Far Cry 1 was a tropical island.
- Far Cry 2 features African landscapes.
- Far Cry 3 had a tropical theme again.
- Far Cry 4 featured some cool-ass Himalayan vistas.
- Far Cry 5 showed us a bit of US, Montana to be presice.
- Far Cry 6 is somewhat tropical again, with a Carribean islands all around.
So what else? What can be so different from all the previous installments that will really set the game apart? Here goes…
Everything below is my pure fantasy and is not based on any fan theories, community ideas or in any way related to the real state of things with the Far Cry series. This is also not affiliated with Ubisoft in any way.
In the frigid wastelands of the Arctic, a sprawling open world awaits players in Far Cry: Frozen Dominion. The central location is Frostfall, a once-thriving mining town that has fallen under the control of a powerful organization led by the enigmatic Viktor Krieger. As players navigate the vast frozen landscapes, they will uncover the true motives behind Viktor’s takeover and engage in a thrilling battle against oppression and exploitation.
The game world stretches far beyond Frostfall, encompassing a diverse range of locations scattered throughout the frozen dominion. Players will traverse vast icy plains, frozen lakes, towering mountains, and hidden underground facilities. The harsh and unforgiving environment poses numerous challenges, from blizzards to treacherous crevasses and aggressive wildlife.
The player can choose either Mia or Liam Stone as the main playable character. Whomever the player chooses, that person will be a skilled mountaineer and environmental activist that lives separately from their twin. The other sibling is a scientist that works in Frostfall and their area of expertise revolves around a groundbreaking energy source that has captivated Viktor Krieger’s attention.
All the descriptions further are based on the fact that player chooses Mia, so that Liam becomes the scientist working for Krieger.
At the start of the game, Mia suspects something happened to her brother as he abruptly stops conversing with her. So she sets off on a journey to the remote mining town of Frostfall, where Liam was employed as a scientist for Krieger Industries. All she knows is that he was studying renewable, “clear” energy sources.
Driven by her concern for Liam’s well-being, Mia arrives in Frostfall, only to discover that her brother has seemingly vanished alltogether, and there are virtually no traces left of him being here. As she wanders around, Mia gets progressively suspicious, and slowly, but steadily finds out that all paths lead to Krieger’s company. She then realizes that the whole area is shut off: she cannot leave or even contact the outside world, and that people are basically kept captive, forced to work for Krieger.
As Mia delves deeper into the mystery, she uncovers profound truths about Liam’s research, realizing that it extends far beyond geothermal energy. As the story unfolds, it becomes clear that Krieger’s ultimate aim was to seize control of the limitless and incredibly potent power source Liam’s team had discovered. Krieger intended to wield this power to dominate the world, using it as a tool of coercion through advanced weaponry and monopolizing the energy market.
Liam’s research clearly indicates that there are hidden dangers tied to the newly discovered energy source, potentially leading to a worldwide ecological catasrophe. And since he was one of the only ones who could expose the dangers of the new power source to the world and, consequently, got in the way of Krieger’s ambitions, he got rid of.
In her quest of finding out what happened to her brother — not knowing whether he’s even alive — Mia learns the truth about his groundbreaking research and Krieger’s sinister ambitions, and she becomes more determined than ever to stop him. The game’s narrative takes players on a thrilling journey as they explore Frostfall, gather information, forge alliances, and confront the forces aligned with Krieger.
As the story reaches its climax, Mia’s actions shape the fate of Liam, Frostfall, and the world itself. With the unlimited power source at stake, players must make critical choices that will determine whether Krieger succeeds in his domination or if Mia can bring him down and keep the world’s ecosystem from collapsing.
So… Yeah, I’d run around in the snow ❄️